Optimised team:
thinking...
thinking...
thinking...
thinking...
thinking...
thinking...

Playstyle Constraints

Generation
1 - 5
Team size
6
Future ideas: - Max amount of starters - Max amount ofeeveelutions - (fix both to certain generation) - In game/post game pokedex - Mandatory & banned pokemon - Version exclusives

Power Constraints

Max BST permissable
This team (av, mx)
500
Future ideas:  - Max amount of legendaries - Max amount of pseudos - Max amount of mega evo's

Offensive Constraints

Team super eff. STAB coverage
This team (av, mx)
0
Future ideas: Move constraints - HMs: Cut, Fly, Surf, etc - Hazard setters - Hazard clearers - Status inflicters - Set up moves - Recovery moves

Defensive Constraints

Sum of weakness per type
This team (av, max)
10
Min. resist. per type
This team (av, min)
1

Other ideas

Competitive functions - Tiering, RU, UU, OU, Uber - Offense/Defensive weighting - Ignore weakest stat, count best stat/attack twice - Specialisms (wall, sweeper, etc) - Weather selector? - Checkbox to include strong counter to biggest weakness? Quality of life improvements - Website load speed - Spider diagram of stats - Defensive coverage table - Offensive coverage table - Fully evolved only tickbox - Change what is optimised, or improve the optimisation logic - Change the pngs to match the generation selected Current workload: - Homepage/tutorial page